List of Units¶
For the "Few" and "Pack" version of the same unit, stat changes are shown in bold.
Name | Town | # | Tier | Type | Recruitment Cost | Abilities | Content | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Halberdiers | Castle | Few | 2 | 1 | 2 | 4 | 2 | - | Core Game | ||
Halberdiers | Castle | Pack | 3 | 1 | 2 | 5 | 3 | When the unit is targeted by any attack, you can discard a card and ignore the Attack die's roll result. | Core Game | ||
Marksmen | Castle | Few | 2 | 0 | 2 | 4 | 3 | - | Core Game | ||
Marksmen | Castle | Pack | 2 | 0 | 2 | 6 | 5 | If a target is a non-adjacent unit, attack this target again. | Core Game | ||
Griffins | Castle | Few | 2 | 0 | 4 | 6 | 4 | This unit can perform an unlimited number of Retaliation Attacks. | Core Game | ||
Griffins | Castle | Pack | 3 | 0 | 4 | 9 | 6 | This unit can perform an unlimited number of Retaliation Attacks. | Core Game | ||
Crusaders | Castle | Few | 3 | 2 | 4 | 5 | 6 | - | Core Game | ||
Crusaders | Castle | Pack | 4 | 2 | 4 | 6 | 10 | You can reroll every "0" on this unit's Attack die. | Core Game | ||
Zealots | Castle | Few | 3 | 1 | 5 | 5 | 8 | - | Core Game | ||
Zealots | Castle | Pack | 4 | 1 | 5 | 7 | 12 | Ignore the combat penalty against adjacent units. | Core Game | ||
Champions | Castle | Few | 5 | 2 | 7 | 7 | 12 | If your hero is on a field with Stables, this unit's reinforcement cost is reduced by 6 . | Core Game | ||
Champions | Castle | Pack | 6 | 2 | 7 | 9 | 20
1 |
If this unit's movement ends in a space other than where it started, you may reroll an Attack die. | Core Game | ||
Archangels | Castle | Few | 6 | 3 | 8 | 12 | 20
1 |
When combat begins, draw 1 card. | Core Game | ||
Archangels | Castle | Pack | 7 | 3 | 10 | 18 | 30
2 |
Once per Combat. Cancel an attack that would reduce another unit's to 0. | Core Game | ||
Skeletons | Necropolis | Few | 2 | 1 | 2 | 4 | 2 | - | Core Game | ||
Skeletons | Necropolis | Pack | 3 | 1 | 2 | 5 | 3 | - | Core Game | ||
Zombies | Necropolis | Few | 2 | 1 | 3 | 3 | 3 | If the attacker resolves a "+1" on Attack die, gain +1 . | Core Game | ||
Zombies | Necropolis | Pack | 2 | 1 | 3 | 4 | 4 | If the attacker resolves a "0" or a +1" on Attack die, gain +1 . | Core Game | ||
Wraiths | Necropolis | Few | 3 | 0 | 3 | 5 | 4 | Remove up to 1 from this unit. | Core Game | ||
Wraiths | Necropolis | Pack | 3 | 0 | 5 | 7 | 6 | Remove up to 1 from this unit, then discard 1 random card from the enemy's hand. | Core Game | ||
Vampires | Necropolis | Few | 4 | 1 | 4 | 6 | 8 | Ignore the Retaliation Attack. | Core Game | ||
Vampires | Necropolis | Pack | 5 | 1 | 4 | 9 | 12 | Ignore the Retaliation Attack. Then remove up to 2 from this unit. | Core Game | ||
Liches | Necropolis | Few | 3 | 1 | 5 | 6 | 8 | - | Core Game | ||
Liches | Necropolis | Pack | 4 | 1 | 5 | 7 | 14 | Choose a unit adjacent to the target and attack it. For the purpose of this attack, your is 2. | Core Game | ||
Dread Knights | Necropolis | Few | 5 | 2 | 7 | 7 | 12 | When retaliating after this attack, the enemy rolls 2 Attack dice and resolves the lower result. | Core Game | ||
Dread Knights | Necropolis | Pack | 6 | 2 | 7 | 9 | 20
1 |
If you resolve a "0" or a "+1" on the Attack die, increase this unit's total attack value by another "+1". | Core Game | ||
Ghost Dragons | Necropolis | Few | 6 | 3 | 8 | 9 | 19
1 |
Discard the enemy's token. | Core Game | ||
Ghost Dragons | Necropolis | Pack | 7 | 3 | 9 | 14 | 32
2 |
Discard the enemy's
token. Add +1 to your Attack die result. |
Core Game | ||
Troglodytes | Dungeon | Few | 2 | 1 | 2 | 4 | 2 | - | Core Game | ||
Troglodytes | Dungeon | Pack | 3 | 1 | 2 | 5 | 3 | This unit ignores effect. | Core Game | ||
Harpies | Dungeon | Few | 2 | 0 | 3 | 6 | 3 | After the enemy's Retaliation Attack, this unit can return to the space from which it moved to attack. | Core Game | ||
Harpies | Dungeon | Pack | 3 | 0 | 3 | 9 | 5 | Ignore the Retaliation Attack. This unit can return to the space from which it moved to attack. | Core Game | ||
Evil Eyes | Dungeon | Few | 3 | 0 | 3 | 5 | 4 | - | Core Game | ||
Evil Eyes | Dungeon | Pack | 3 | 1 | 3 | 7 | 6 | Ignore the combat penalty against adjacent units. | Core Game | ||
Medusas | Dungeon | Few | 3 | 1 | 4 | 5 | 6 | After the Retaliation Attack, roll an Attack die, on a "0" the target is . | Core Game | ||
Medusas | Dungeon | Pack | 4 | 1 | 4 | 6 | 12 |
Ignore the combat penalty against adjacent units. The target gains . |
Core Game | ||
Minotaurs | Dungeon | Few | 4 | 2 | 4 | 6 | 8 | If you resolve a "-1" on the Attack die, draw a card, | Core Game | ||
Minotaurs | Dungeon | Pack | 5 | 2 | 4 | 8 | 14 | If you resolve a "-1" on the Attack die, draw a card, | Core Game | ||
Manticores | Dungeon | Few | 5 | 1 | 6 | 7 | 10 | - | Core Game | ||
Manticores | Dungeon | Pack | 5 | 1 | 6 | 11 | 18
1 |
For this attack, ignore the value from the target unit's card. | Core Game | ||
Manticores | Dungeon | Pack Alt | 5 | 2 | 6 | 11 | 18
1 |
After the Attack, roll an Attack die, on a "0" or a "+1" the target is . | Regular Stretch Goals 2024 | ||
Black Dragons | Dungeon | Few | 6 | 3 | 8 | 11 | 19
1 |
Reduce taken by this unit from by 2 to a minimum of 0. | Core Game | ||
Black Dragons | Dungeon | Pack | 8 | 3 | 8 | 15 | 33
2 |
Ignore any effects and from Specialty. | Core Game | ||
Gremlins | Tower | Few | 2 | 0 | 2 | 4 | 0 | - | Tower Expansion | ||
Gremlins | Tower | Pack | 2 | 0 | 2 | 5 | 2 | - | Tower Expansion | ||
Gargoyles | Tower | Few | 2 | 1 | 3 | 6 | 3 | This unit ignores any Spell effects. | Tower Expansion | ||
Gargoyles | Tower | Pack | 3 | 1 | 3 | 9 | 4 | This unit ignores any Spell effects. | Tower Expansion | ||
Iron Golems | Tower | Few | 3 | 1 | 3 | 4 | 4 | This unit reduces any it takes from spells by 1 - to a minimum of 0. | Tower Expansion | ||
Iron Golems | Tower | Pack | 3 | 2 | 3 | 5 | 7 | This unit reduces any it takes from spells by 2 - to a minimum of 0. | Tower Expansion | ||
Magi | Tower | Few | 3 | 0 | 4 | 5 | 6 | Ignore combat penalties. | Tower Expansion | ||
Magi | Tower | Pack | 4 | 1 | 4 | 6 | 11 | Ignore combat penalties. Add +1 to the first spell you cast this round. | Tower Expansion | ||
Genies | Tower | Few | 3 | 1 | 6 | 7 | 8 | Discard 3 cards from your deck and take a discarded this way to your hand. | Tower Expansion | ||
Genies | Tower | Pack | 4 | 1 | 6 | 8 | 12 | Discard 3 cards from your deck and take a discarded this way to your hand. | Tower Expansion | ||
Nagas | Tower | Few | 5 | 2 | 7 | 6 | 13 | Ignore Retaliation Attacks. | Tower Expansion | ||
Nagas | Tower | Pack | 6 | 2 | 7 | 8 | 18
1 |
Ignore Retaliation Attacks. | Tower Expansion | ||
Titans | Tower | Few | 6 | 3 | 8 | 7 | 18
1 |
Ignore any effects on this unit. | Tower Expansion | ||
Titans | Tower | Pack | 6 | 3 | 8 | 11 | 32
2 |
Ignore any effects on this unit and combat penalties against adjacent units. | Tower Expansion | ||
Centaurs | Rampart | Few | 2 | 0 | 3 | 6 | 2 | - | Rampart Expansion | ||
Centaurs | Rampart | Pack | 3 | 0 | 3 | 8 | 3 | - | Rampart Expansion | ||
Dwarves | Rampart | Few | 2 | 1 | 3 | 3 | 3 | If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. | Rampart Expansion | ||
Dwarves | Rampart | Pack | 3 | 1 | 3 | 5 | 4 | If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. | Rampart Expansion | ||
Elves | Rampart | Few | 2 | 1 | 3 | 6 | 4 | - | Rampart Expansion | ||
Elves | Rampart | Pack | 3 | 1 | 3 | 7 | 7 | If a target is a non adjacent unit, on a "-1" or "0" result, attack this target again. | Rampart Expansion | ||
Pegasi | Rampart | Few | 3 | 0 | 5 | 8 | 6 | - | Rampart Expansion | ||
Pegasi | Rampart | Pack | 4 | 0 | 6 | 12 | 10 | The of all enemy spells is reduced by 1 (to a minimum of 0). | Rampart Expansion | ||
Dendroids | Rampart | Few | 4 | 2 | 5 | 3 | 8 | - | Rampart Expansion | ||
Dendroids | Rampart | Pack | 4 | 2 | 6 | 4 | 15 | Enemy units that start activation adjacent to this unit cannot move. | Rampart Expansion | ||
Unicorns | Rampart | Few | 5 | 1 | 8 | 7 | 11 | Reduce any from dealt to this unit by 1 (to a minimum of 0), | Rampart Expansion | ||
Unicorns | Rampart | Pack | 6 | 1 | 8 | 9 | 18
1 |
Reduce any from dealt to this and adjacent friendly unit(s) by 1 (to a minimum of 0), | Rampart Expansion | ||
Gold Dragons | Rampart | Few | 5 | 3 | 9 | 10 | 22
1 |
Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 , | Rampart Expansion | ||
Gold Dragons | Rampart | Pack | 6 | 3 | 10 | 16 | 30
2 |
Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 . | Rampart Expansion | ||
Gnolls | Fortress | Few | 2 | 1 | 3 | 4 | 2 | - | Fortress Expansion | ||
Gnolls | Fortress | Pack | 2 | 1 | 4 | 5 | 3 | - | Fortress Expansion | ||
Lizardmen | Fortress | Few | 2 | 0 | 3 | 4 | 3 | - | Fortress Expansion | ||
Lizardmen | Fortress | Pack | 3 | 0 | 3 | 5 | 5 | - | Fortress Expansion | ||
Dragon Flies | Fortress | Few | 3 | 0 | 3 | 8 | 4 | Remove all effects played on the target by the enemy player. | Fortress Expansion | ||
Dragon Flies | Fortress | Pack | 3 | 1 | 3 | 12 | 7 | Remove all effects played on the target by the enemy player. If the target retaliates, it suffers - 1 . | Fortress Expansion | ||
Basilisks | Fortress | Few | 4 | 1 | 4 | 5 | 6 | On "-1" outcomes on the Attack die, the attacked unit gains a token. | Fortress Expansion | ||
Basilisks | Fortress | Pack | 4 | 1 | 5 | 7 | 9 | On "-1" outcomes on the Attack die, the attacked unit gains a token. | Fortress Expansion | ||
Gorgons | Fortress | Few | 4 | 2 | 5 | 5 | 9 | - | Fortress Expansion | ||
Gorgons | Fortress | Pack | 5 | 2 | 5 | 6 | 14 | After the attack, roll 2 Attack dice; on a double "0", decrease the target unit's to 0. | Fortress Expansion | ||
Wyverns | Fortress | Few | 5 | 1 | 8 | 7 | 12 | Place 1 faction cube on the target. At the beginning of its every activation, remove it to inflict 1 . | Fortress Expansion | ||
Wyverns | Fortress | Pack | 6 | 1 | 8 | 11 | 18
1 |
Place 2 faction cubes on the target. At the beginning of its every activation, remove 1 of them to inflict 1 . | Fortress Expansion | ||
Hydras | Fortress | Few | 6 | 3 | 8 | 5 | 20
1 |
Ignore the Retaliation Attack. | Fortress Expansion | ||
Hydras | Fortress | Pack | 7 | 3 | 10 | 7 | 28
2 |
Ignore the Retaliation Attack. This unit attacks up to 2 adjacent enemy units. | Fortress Expansion | ||
Familiars | Inferno | Few | 2 | 1 | 2 | 5 | 2 | - | Inferno Expansion | ||
Familiars | Inferno | Pack | 3 | 1 | 2 | 7 | 3 | Whenever an enemy casts a from hand, they must discard 1 card from hand. | Inferno Expansion | ||
Magogs | Inferno | Few | 2 | 0 | 2 | 4 | 3 | - | Inferno Expansion | ||
Magogs | Inferno | Pack | 2 | 0 | 3 | 6 | 5 | When Magogs attack a target that is not adjacent to them, they also deal 1 to a unit adjacent to the target. | Inferno Expansion | ||
Cerberi | Inferno | Few | 3 | 0 | 4 | 7 | 4 | - | Inferno Expansion | ||
Cerberi | Inferno | Pack | 3 | 1 | 5 | 8 | 7 | Ignores Retaliation Attacks. Additionally, deals 1 to another enemy unit adjacent to Cerberi. | Inferno Expansion | ||
Demons | Inferno | Few | 3 | 2 | 4 | 5 | 6 | - | Inferno Expansion | ||
Demons | Inferno | Pack | 3 | 2 | 5 | 6 | 8 | - | Inferno Expansion | ||
Pit Lords | Inferno | Few | 4 | 1 | 6 | 6 | 8 | - | Inferno Expansion | ||
Pit Lords | Inferno | Pack | 5 | 1 | 6 | 7 | 15 | If one of your units has been removed from the board during this Combat, Summon or Reinforce Demons. | Inferno Expansion | ||
Efreet | Inferno | Few | 5 | 1 | 7 | 9 | 12 | Ignores any from Magic Arrows. | Inferno Expansion | ||
Efreet | Inferno | Pack | 6 | 1 | 7 | 13 | 18
1 |
Ignores any from Magic Arrows or spells from the Fire School of Magic. | Inferno Expansion | ||
Arch Devils | Inferno | Few | 6 | 3 | 8 | 11 | 22
1 |
Ignores Retaliation Attacks. | Inferno Expansion | ||
Arch Devils | Inferno | Pack | 7 | 3 | 9 | 15 | 30
2 |
Ignores Retaliation Attacks. As a regular movement, the Arch Devils can move to any empty space. |
Inferno Expansion | ||
Goblins | Stronghold | Few | 1 | 0 | 4 | 6 | 1 | - | Stronghold Expansion | ||
Goblins | Stronghold | Pack | 2 | 0 | 4 | 8 | 2 | - | Stronghold Expansion | ||
Wolf Raiders | Stronghold | Few | 2 | 0 | 3 | 7 | 3 | - | Stronghold Expansion | ||
Wolf Raiders | Stronghold | Pack | 2 | 0 | 5 | 8 | 5 | Attack this target again. The second attack happens after the target retaliates (if possible). | Stronghold Expansion | ||
Orcs | Stronghold | Few | 2 | 1 | 4 | 4 | 4 | - | Stronghold Expansion | ||
Orcs | Stronghold | Pack | 3 | 1 | 5 | 5 | 7 | - | Stronghold Expansion | ||
Ogres | Stronghold | Few | 3 | 2 | 4 | 4 | 6 | Place a +1 token on a chosen or unit for 2 Combat rounds. | Stronghold Expansion | ||
Ogres | Stronghold | Pack | 3 | 2 | 5 | 5 | 8 | Place a +2 token on a chosen or unit for 2 Combat rounds. | Stronghold Expansion | ||
Thunderbirds | Stronghold | Few | 4 | 1 | 6 | 9 | 8 | - | Stronghold Expansion | ||
Thunderbirds | Stronghold | Pack | 5 | 1 | 6 | 11 | 14 | Right after this unit's attack and before any Retaliation, roll 1 Attack die, on a "+1", deal 1 :spell: to the target. | Stronghold Expansion | ||
Cyclops | Stronghold | Few | 4 | 1 | 6 | 6 | 13 | This unit can destroy the Gate or a Wall. | Stronghold Expansion | ||
Cyclops | Stronghold | Pack | 5 | 1 | 7 | 8 | 17
1 |
This unit can destroy the Gate, a Wall, or the Arrow Tower. | Stronghold Expansion | ||
Behemoths | Stronghold | Few | 7 | 2 | 8 | 6 | 19
1 |
Decrease the target's by 1 (to a minimum of 0). | Stronghold Expansion | ||
Behemoths | Stronghold | Pack | 8 | 2 | 10 | 9 | 29
2 |
Decrease the target's by 2 (to a minimum of 0). After the attack, place 1 Corrosion token on the target. | Stronghold Expansion | ||
Sprites | Conflux | Few | 2 | 0 | 2 | 7 | 2 | - | Conflux Expansion | ||
Sprites | Conflux | Pack | 2 | 0 | 4 | 9 | 4 | Ignore Enemy's Retaliation Attack. | Conflux Expansion | ||
Storm Elementals | Conflux | Few | 2 | 0 | 3 | 7 | 3 | - | Conflux Expansion | ||
Storm Elementals | Conflux | Pack | 2 | 0 | 5 | 8 | 5 | Add +1 to the first Air Magic spell you cast during this Activation. | Conflux Expansion | ||
Ice Elementals | Conflux | Few | 2 | 1 | 4 | 5 | 4 | - | Conflux Expansion | ||
Ice Elementals | Conflux | Pack | 3 | 1 | 5 | 6 | 7 | Add +1 to the first Water Magic spell you cast during this Activation. | Conflux Expansion | ||
Energy Elementals | Conflux | Few | 3 | 1 | 5 | 5 | 5 | - | Conflux Expansion | ||
Energy Elementals | Conflux | Pack | 4 | 1 | 6 | 8 | 8 | Add +1 to the first Fire Magic spell you cast during this Activation. | Conflux Expansion | ||
Magma Elementals | Conflux | Few | 4 | 2 | 6 | 4 | 9 | - | Conflux Expansion | ||
Magma Elementals | Conflux | Pack | 5 | 2 | 6 | 6 | 13 | Add +1 to the first Earth Magic spell you cast during this Activation. | Conflux Expansion | ||
Magic Elementals | Conflux | Few | 5 | 2 | 7 | 7 | 12 | Ignore Enemy's Retaliation Attack. Attack all adjacent units. | Conflux Expansion | ||
Magic Elementals | Conflux | Pack | 6 | 2 | 8 | 9 | 18
1 |
Ignore Enemy's Retaliation Attack. Attack all adjacent units. Ignore any :spell: effects and from Specialty. | Conflux Expansion | ||
Phoenixes | Conflux | Few | 6 | 2 | 7 | 12 | 21
1 |
Once per Combat. When this unit's drops to 0, set it to 1 instead. Immune to Fire Magic :spell:. | Conflux Expansion | ||
Phoenixes | Conflux | Pack | 7 | 2 | 9 | 18 | 27
2 |
Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 . Immune to Fire Magic :spell:. | Conflux Expansion | ||
Oceanids | Cove | Few | 2 | 0 | 3 | 6 | 2 | - | Cove Expansion | ||
Oceanids | Cove | Pack | 2 | 0 | 4 | 8 | 3 | Ignore any effect from spells from the School of Water Magic. | Cove Expansion | ||
Seamen | Cove | Few | 2 | 1 | 3 | 5 | 3 | - | Cove Expansion | ||
Seamen | Cove | Pack | 2 | 1 | 5 | 6 | 5 | +1 if you start the round on a Sea tile. | Cove Expansion | ||
Sea Dogs | Cove | Few | 2 | 0 | 4 | 6 | 4 | Ignore the combat penalty against adjacent units. | Cove Expansion | ||
Sea Dogs | Cove | Pack | 3 | 0 | 5 | 8 | 6 |
Ignore Enemy's Retaliation Attack. Ignore the combat penalty against adjacent units. |
Cove Expansion | ||
Ayssids | Cove | Few | 3 | 1 | 5 | 9 | 6 | - | Cove Expansion | ||
Ayssids | Cove | Pack | 3 | 1 | 6 | 11 | 10 | If the attack reduces the target to 0 :health:, the Ayssids can attack another unit adjacent to them. | Cove Expansion | ||
Sorceresses | Cove | Few | 4 | 1 | 5 | 6 | 8 | Place a Weakness token on any unit for 2 Combat rounds. | Cove Expansion | ||
Sorceresses | Cove | Pack | 5 | 1 | 6 | 6 | 13 | After the attack, place a Weakness token on the target for 2 Combat rounds. | Cove Expansion | ||
Nix | Cove | Few | 5 | 2 | 7 | 6 | 12 | - | Cove Expansion | ||
Nix | Cove | Pack | 6 | 2 | 8 | 7 | 20
1 |
This unit cannot take more than 4 from a single attack. | Cove Expansion | ||
Haspids | Cove | Few | 5 | 3 | 7 | 9 | 18
1 |
If this unit turns from Pack side in this combat, gain +2 | Cove Expansion | ||
Haspids | Cove | Pack | 6 | 3 | 9 | 12 | 32
2 |
Place 2 faction cubes on the target. At the beginning of its every activation, remove 1 of them to inflict 1 . | Cove Expansion | ||
Boars | Neutral | - | 2 | 0 | 4 | 6 | 4 | - | Core Game | ||
Centaurs | Neutral | - | 2 | 0 | 5 | 7 | 3 | - | Tower Expansion | ||
Cerberi | Neutral | - | 2 | 0 | 5 | 8 | 10 | Ignores Retaliation Attacks. Additionally, deals 1 to another enemy unit adjacent to Cerberi. | Inferno Expansion | ||
Dragon Flies | Neutral | - | 3 | 0 | 3 | 8 | 7 | Retaliation Attacks against Dragon Flies suffer -1 . | Tower Expansion | ||
Dwarves | Neutral | - | 2 | 1 | 4 | 3 | 4 | If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. | Tower Expansion | ||
Elves | Neutral | - | 2 | 1 | 3 | 6 | 7 | If a target is a non adjacent unit, on a "-1" or "0" result, attack this target again. | Tower Expansion | ||
Evil Eyes | Neutral | - | 2 | 1 | 3 | 6 | 6 | Ignore the combat penalty against adjacent units. | Core Game | ||
Familiars | Neutral | - | 3 | 1 | 2 | 7 | 6 | Whenever an enemy cast a from hand, they must discard 1 card from hand. | Inferno Expansion | ||
Gargoyles | Neutral | - | 2 | 1 | 3 | 9 | 4 | This unit ignores effect. | Tower Expansion | ||
Gnolls | Neutral | - | 2 | 1 | 2 | 4 | 3 | - | Tower Expansion | ||
Gremlins | Neutral | - | 2 | 0 | 2 | 5 | 2 | - | Tower Expansion | ||
Griffins | Neutral | - | 3 | 0 | 4 | 8 | 7 | This unit can perform and unlimited number of Retaliation Attacks. | Core Game | ||
Halberdiers | Neutral | - | 2 | 0 | 4 | 4 | 4 | Treat allied adjacent units as if they had a Defense token. | Core Game | ||
Halflings | Neutral | - | 2 | 0 | 3 | 6 | 5 | Roll 2 Attack dice and resolve the higher one. Ignore combat penalties. | Core Game | ||
Harpies | Neutral | - | 2 | 0 | 4 | 8 | 5 | Ignore the Retaliation Attack. This unit can return to the space from which it moved to attack. | Core Game | ||
Iron Golems | Neutral | - | 2 | 1 | 4 | 3 | 6 | Reduce any from spells by 2 - to a minimum of 0. | Tower Expansion | ||
Leprechaun | Neutral | - | 2 | 0 | 3 | 5 | 3 | Roll 2 Attack dice and resolve the higher one. | |||
Lizardmen | Neutral | - | 2 | 0 | 4 | 5 | 4 | - | Tower Expansion | ||
Magogs | Neutral | - | 2 | 0 | 4 | 6 | 8 | When Magogs attack a target that is non adjacent to them, they also deal 1 to a unit adjacent to the target. | Inferno Expansion | ||
Marksmen | Neutral | - | 2 | 0 | 3 | 5 | 7 | If a target is a non-adjacent unit, attack this target again. | Core Game | ||
Peasants | Neutral | - | 1 | 0 | 2 | 3 | 3 | At the beginning of each Resource round, gain 3 . | Core Game | ||
Rogues | Neutral | - | 2 | 1 | 3 | 6 | 5 | Once during your turn, look at the top card from any deck, then put it back on the top or on the bottom of that deck. | Core Game | ||
Skeletons | Neutral | - | 2 | 0 | 3 | 4 | 3 | After defeating Skeletons, if you control a Hero, immediately Reinforce 1 of your units. | Core Game | ||
Troglodytes | Neutral | - | 2 | 1 | 3 | 6 | 4 | This unit ignores effects. | Core Game | ||
Wraiths | Neutral | - | 2 | 0 | 4 | 7 | 7 | Remove up to 2 from this unit. | Core Game | ||
Zombies | Neutral | - | 2 | 0 | 4 | 3 | 5 | If the attacker resolves a "0" or a "+1" on an Attack die, gain +1 | Core Game | ||
Basilisks | Neutral | - | 4 | 1 | 4 | 5 | 12 | After the attack, roll 1 Attack die. On a "0" result, the target. | Tower Expansion | ||
Crusaders | Neutral | - | 3 | 2 | 4 | 5 | 11 | During any attack, roll 2 Attack dice and resolve the higher outcome. | Core Game | ||
Demons | Neutral | - | 3 | 0 | 8 | 6 | 13 | - | Inferno Expansion | ||
Dendroids | Neutral | - | 3 | 2 | 6 | 3 | 12 | Enemy units that start activation adjacent to this unit cannot move. | Tower Expansion | ||
Fangarm | Neutral | - | 3 | 1 | 5 | 8 | 14 | Ignore all and Specialty effects other than . | Regular Stretch Goals 2024 | ||
Genies | Neutral | - | 3 | 1 | 4 | 9 | 11 | When attacking Efreet, this unit gains +1 . | Tower Expansion | ||
Gorgons | Neutral | - | 4 | 2 | 4 | 5 | 13 | After the attack, roll 2 Attack dice. On two "-1" results, reduce the attacked unit's to 0. | Tower Expansion | ||
Liches | Neutral | - | 3 | 0 | 6 | 7 | 12 | Choose a unit adjacent to the target and attack it. For the purpose of this attack, your is 2. | Core Game | ||
Magi | Neutral | - | 3 | 0 | 5 | 6 | 11 | Ignore combat penalties. After this unit's attack, the enemy discards a random card or a card with . | Tower Expansion | ||
Medusas | Neutral | - | 3 | 1 | 4 | 6 | 11 |
Ignore the combat penalty against adjacent units. The target is . |
Core Game | ||
Minotaurs | Neutral | - | 3 | 2 | 4 | 7 | 11 | Reroll this unit's "-1" outcome on the Attack die. | Core Game | ||
Mummies | Neutral | - | 3 | 1 | 4 | 5 | 8 | Ignore the result on the Attack die. Whenever this unit is attacked, set your opponent's Attack die to "-1". | Core Game | ||
Nomads | Neutral | - | 3 | 1 | 4 | 7 | 10 | At the end of your turn, move your Hero's model to an adjacent empty field. | Core Game | ||
Pegasi | Neutral | - | 3 | 0 | 5 | 8 | 14 | Whenever an enemy casts a , they must discard an additional card with . | Tower Expansion | ||
Pit Lords | Neutral | - | 4 | 1 | 5 | 7 | 15 | - | Inferno Expansion | ||
Satyrs | Neutral | - | 3 | 0 | 5 | 7 | 11 | Roll a die. On a "-1" outcome, gain a token. | Regular Stretch Goals 2024 | ||
Sharpshooters | Neutral | - | 3 | 0 | 6 | 9 | 10 | Ignore the combat penalties. | Core Game | ||
Steel Golems | Neutral | - | 3 | 2 | 3 | 5 | 12 | Reduce taken by this unit from or Specialty by 2 - to a minimum of 0. | Regular Stretch Goals 2024 | ||
Vampires | Neutral | - | 3 | 0 | 5 | 8 | 9 | Ignore Enemy's Retaliation Attack. Then remove up to 2 from this unit. | Core Game | ||
Zealots | Neutral | - | 3 | 0 | 5 | 5 | 12 | Ignore the combat penalty against adjacent units. | Core Game | ||
Arch Devils | Neutral | - | 5 | 2 | 7 | 10 | 23 | When attacking Archangels, this unit gains +2 . | Inferno Expansion | ||
Archangels | Neutral | - | 5 | 2 | 7 | 10 | 29 | When attacking Arch Devils, this unit gains +2 . | Core Game | ||
Black Dragons | Neutral | - | 5 | 2 | 7 | 9 | 30 | Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 . | Core Game | ||
Champions | Neutral | - | 4 | 2 | 6 | 8 | 18 |
Roll 2 Attack dice and apply both outcomes. Reroll this unit's all "-1" rolls. |
Core Game | ||
Diamond Golems | Neutral | - | 4 | 2 | 6 | 6 | 16 | Reduce any from spells by 3 - to a minimum of 0. | Core Game | ||
Dread Knights | Neutral | - | 5 | 1 | 7 | 7 | 18 | When this unit is targeted by a Retaliation Attack, it gains +1 . | Core Game | ||
Efreet | Neutral | - | 4 | 2 | 6 | 13 | 20 | Ignores any from Magic Arrows or spells from theFire School of Magic. | Inferno Expansion | ||
Enchanters | Neutral | - | 4 | 1 | 5 | 5 | 16 | Remove up to 2 from a friendly unit. Otherwise, Enchanters gain +1 . | Core Game | ||
Ghost Dragons | Neutral | - | 5 | 2 | 6 | 9 | 28 | After the attack, roll 1 Attack die; if the result is "0", the target must immediately move away 1 space. | Core Game | ||
Gold Golems | Neutral | - | 3 | 2 | 6 | 5 | 14 | Reduce any from spells by 2 - to a minimum of 0. | Core Game | ||
Manticores | Neutral | - | 4 | 1 | 7 | 8 | 18 | On a "0" or a "+1" outcomes on the enemy's Attack die, gain +1 . | Core Game | ||
Nagas | Neutral | - | 5 | 1 | 6 | 6 | 16 | Ignore Retaliation Attacks. | Tower Expansion | ||
Trolls | Neutral | - | 4 | 0 | 7 | 7 | 13 | Remove up to 3 from this unit. | Core Game | ||
Unicorns | Neutral | - | 5 | 1 | 7 | 7 | 18 | The target is . | Tower Expansion | ||
Wyverns | Neutral | - | 4 | 1 | 7 | 8 | 17 | After the attack, roll 1 Attack die. On a "0" result, deal 1 to the target unit. | Tower Expansion | ||
Azure Dragons | Neutral | - | 8 | 3 | 10 | 19 | 45
2 |
If you resolve a "-1" on the Attack die, the target gains
. Ignore any effects and from Specialty. |
Core Game | ||
Crystal Dragons | Neutral | - | 7 | 3 | 9 | 16 | 40
2 |
At the beginning of each Resource round, gain 2 . | Core Game | ||
Faerie Dragons | Neutral | - | 5 | 2 | 8 | 15 | 35
2 |
The selected unit suffers 2 . This is a that does not count towards your spell limit. | Rampart Expansion | ||
Gold Dragons | Neutral | - | 6 | 3 | 9 | 10 | 42 | Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 . | Tower Expansion | ||
Hydras | Neutral | - | 7 | 3 | 8 | 5 | 40 | Ignore Retaliation Attacks. This unit attacks up to 2 adjacent enemy units. | Tower Expansion | ||
Rust Dragons | Neutral | - | 7 | 3 | 10 | 17 | 38
1 |
On "-1" results on the Attack die, decrease the attacked unit's by 2 - to a minimum of 0. | Fortress Expansion | ||
Titans | Neutral | - | 6 | 2 | 10 | 10 | 39 |
Ignore the combat penalty against adjacent units. When attacking Black Dragons, this unit gains +2 . |
Tower Expansion |
Other¶
Name | Type | Abilities | ||||
---|---|---|---|---|---|---|
Arrow Tower | 4 | 2 | 3 | 9 | Place this card near the Combat board. Discard this card immediately when both the Gate card and all the Wall cards are destroyed. It can only be attack by attacks or card effects. |
You can find war machines here.