Tower¶
Buildings¶
 
 
 
| Name | Building Cost | Effect | 
|---|---|---|
| City Hall | 10 4 0 | At the beginning of each Resource round, choose: 4 ā OR ā Draw a card from your deck. | 
| Citadel | 8 5 1 | Unlocks Reinforcing units. When under siege, add 3 Walls, 1 Gate, and 1 Arrow Tower cards to the Combat board. | 
| Mage Guild | 4 2 1 | When built: Search(2) twice. After built: Once per your turn 5 to Search(2) . | 
| Alchemical Workshop | 5 3 1 | Unlocks Recruiting of units. | 
| Enchanted Towers | 8 6 3 | Unlocks Recruiting of units. | 
| Golden Temples | 10 9 4 | Unlocks Recruiting of units. | 
| Artifact Merchants | 8 6 1 | During your turn, choose one: 1. 7 to Search(2) . 2. Remove an Artifact card from your hand to gain 2 . | 
| Wall of Knowledge | 6 4 1 | At the beginning of each Astrologer's round, you can take 1 Knowledge or 1 Power Statistic card from your discard pile to your hand. |