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List of Spells

In addition to their regular effects, any spell can also be discarded to provide +1 . This option is omitted from the table below to avoid information duplication.

Name School Level Effect Content
Magic Arrow All Basic The selected unit suffers:

0 ➣ 1
1 ➣ 2
2 ➣ 3
Core
Rampart
Fortress
Inferno
Air Shield Air Basic Until the end of the Combat, the selected unit gains * whenever it is attacked by a unit.

0 ➣ +1
1 ➣ +2
2 ➣ +3
Regular Stretch Goals 2024
Disrupting Ray Air Basic Until the end of the Combat, the selected * unit cannot use their special ability:

0 ➣ *
1 ➣ * or
2 ➣ * or or
Core Game
Fortune Air Basic Reroll one Treasure, Resource, or Attack die *. Resolve the result of your choice

0 ➣ *once
1 ➣ *twice
2 ➣ *3 times
Fortress Expansion
Haste Air Basic Until the end of the Combat, the selected unit gains:

0 ➣ +1
1 ➣ +2
2 ➣ +3
Core Game
Lightning Bolt Air Basic The selected unit suffers:

0 ➣ 2
1 ➣ 3
2 ➣ 4
Core Game
Precision Air Basic When attacking a non-adjacent unit, the selected unit ignores the combat penalties and gains:

0 ➣ +1
1 ➣ +2
2 ➣ +3
Rampart Expansion
View Air Air Basic Gain:

0 ➣ 3
1 ➣ 2
2 ➣ 1
Tower Expansion
Chain Lightning Air Expert Select a unit and another 2 units closest to it. Allocate * , starting with the first selected unit.

0 ➣ 1/1/1
2 ➣ 2/1/1
4 ➣ 3/2/1
Core Game
Counterstrike Air Expert Remove the Black cube from the selected * Unit card - that unit is now able to perform a Retaliation Attack action again:

0 ➣ *
2 ➣ * or
4 ➣ * or or
Core Game
Dimension Door Air Expert Move a Hero up to * field(s). Ignore any obstacles and fields in-between and resolve the last one normally.

0 ➣ *1
2 ➣ *2
4 ➣ *3
Rampart Expansion
Fly Air Expert During this turn, your Hero can move through the blocked fields (but cannot end their movement there) and:

0 ➣ No additional effect
2 ➣ +1
4 ➣ +2
Fortress Expansion
Summon Air Elemental Air Expert On a chosen empty space:

0 ➣ No effect
2 ➣ Summon a Few Air Elementals
4 ➣ Summon a Pack of Air Elementals
Conflux Expansion
Anti-Magic Earth Basic Until the end of the Combat, the selected * unit cannot be targeted by spells:

0 ➣ *
2 ➣ * or
4 ➣ * or or
Core Game
Earthquake Earth Basic During a Town siege:

0 ➣ Remove 1 Gate or Wall obstacle of your choice.
1 ➣ Remove 2 Gate or Wall obstacles of your choice.
2 ➣ Every unit adjacent to a Wall or Gate obstacle suffers 1 . Remove all Gate or Wall obstacles.
Rampart Expansion
Shield Earth Basic The defending unit gains * against a or unit.

0 ➣ *+1
1 ➣ *+2
2 ➣ *+3
Tower Expansion
Slow Earth Basic Until the end of the Combat, the selected unit suffers:

0 ➣ -1
1 ➣ -2
2 ➣ -3
Core Game
Stone Skin Earth Basic The selected unit gains:

0 ➣ +1
1 ➣ +2
2 ➣ +3
Core Game
View Earth Earth Basic Choose enemy Mine within * fields. Replace the owner's cube with yours.

0 ➣ *1
1 ➣ *2
2 ➣ *3
Fortress Expansion
Implosion Earth Expert The selected unit suffers:

1 ➣ 2
3 ➣ 4
5 ➣ 6
Fortress Expansion
Resurrection Earth Expert Cancel an attack that would reduce your * unit's to 0. You can cast this spell immediately after the enemy unit's attack.

0 ➣ *
2 ➣ * or
4 ➣ * or or
Core Game
Sorrow Earth Expert When a * unit is about to activate, skip this unit's activation.

0 ➣ *
2 ➣ * or
4 ➣ * or or
Rampart Expansion
Summon Earth Elemental Earth Expert On a chosen empty space:

0 ➣ No effect
2 ➣ Summon a Few Earth Elementals
4 ➣ Summon a Pack of Earth Elementals
Conflux Expansion
Town Portal Earth Expert Move your Hero to a selected Town or Settlement in your control, and:

0 ➣ No additional effect
2 ➣ +1
4 ➣ +2
Core Game
Blind Fire Basic Place a token on the selected * unit:

0 ➣ *
1 ➣ * or
2 ➣ * or or
Core Game
Bloodlust Fire Basic The selected or unit gains:

0 ➣ +1
1 ➣ +2
2 ➣ +3
Core Game
Curse Fire Basic The selected unit suffers (to a minimum of 0):

0 ➣ -1
1 ➣ -2
2 ➣ -3
Core Game
Fire Wall Fire Basic For this Combat, place this card in an empty space on the Combat board. Deal * to any unit stopping here and to any or unit passing through.

0 ➣ *1
2 ➣ *2
4 ➣ *3
Rampart Expansion
Misfortune Fire Basic Play immediately when the selected * enemy unit is attacking. Negate an Attack die result or an additional from any card.

0 ➣ *
1 ➣ * or
2 ➣ * or or
Fortress Expansion
Visions Fire Basic Draw * from any Neutral Unit deck. You can discard any of them and return the remaining cards in any order.

0 ➣ *1 card
1 ➣ *2 cards
2 ➣ *3 cards
Inferno Expansion
Berserk Fire Expert Select a * unit. In its activation, this unit must either attack the nearest unit or move to the nearest unit and attack it.

0 ➣ *
2 ➣ *
4 ➣ *
Tower Expansion
Fire Shield Fire Expert When the targeted unit is attack by an adjacent unit during this Combat round, the attacking unit takes:

0 ➣ 1
2 ➣ 2
4 ➣ 3
Core Game
Fireball Fire Expert Select 2 adjacent places. Deal * to units in these spaces.

0 ➣ 1
2 ➣ 2
4 ➣ 3
Core Game
Frenzy Fire Expert This unit ignores the of the attacked * unit.

0 ➣ *
2 ➣ * or
4 ➣ * or or
Fortress Expansion
Inferno Fire Expert Select a space. Now roll and Attack die *. All units on this and the adjacent spaces take 1 for every "+1" rolled.

0 ➣ *once
1 ➣ *twice
2 ➣ *4 times
Inferno Expansion
Sacrifice Fire Expert Redirect the dealt to the selected * unit to any other of your units.

0 ➣ *
2 ➣ * or
4 ➣ * or or
Regular Stretch Goals 2024
Slayer Fire Expert When attacking a unit, roll an Attack die * and apply all the results (except for a "-1"). After resolving this , draw 1 card.

0 ➣ *twice
2 ➣ *4 times
4 ➣ *6 times
Rampart Expansion
Summon Fire Elemental Fire Expert On a chosen empty space:

0 ➣ No effect
2 ➣ Summon a Few Fire Elementals
4 ➣ Summon a Pack of Fire Elementals
Conflux Expansion
Bless Water Basic The selected or unit:

0 ➣ Ignores the Attack die roll.
1 ➣ Ignores the Attack die roll and gains +1
2 ➣ Ignores the Attack die roll and gains +2
Core Game
Cure Water Basic Remove any effect or from the selected unit, and remove from this unit up to:

0 ➣ 1
1 ➣ 2
2 ➣ 3
Core Game
Dispel Water Basic Remove all effects from a space or a * unit and the space it occupies.

0 ➣ *
1 ➣ * or
2 ➣ * or or
Tower Expansion
Forgetfulness Water Basic During its next activation, a * unit if your choice cannot .

0 ➣ *
1 ➣ * or
2 ➣ * or or
Rampart Expansion
Remove Obstacle Water Basic Remove * obstacles (except units) from the Combat board.

0 ➣ *1
1 ➣ *2
2 ➣ *3
Fortress Expansion
Weakness Water Basic The selected unit suffers (to a minimum of 0):

0 ➣ -1
1 ➣ -2
2 ➣ -3
Core Game
Frost Ring Water Expert Select a space on the Combat board. 2 units adjacent to this space suffer:

0 ➣ 1
2 ➣ 2
4 ➣ 3
Fortress Expansion
Mirth Water Expert You can reroll each of your Attack dice once. During:

0 ➣ This Activation
2 ➣ This Combat round
4 ➣ This Combat
Rampart Expansion
Prayer Water Expert The selected unit gains * , , or :

0 ➣ *+1
2 ➣ *+2
4 ➣ *+3
Core Game
Summon Water Elemental Water Expert On a chosen empty space:

0 ➣ No effect
2 ➣ Summon a Few Water Elementals
4 ➣ Summon a Pack of Water Elementals
Conflux Expansion
Teleport Water Expert During Combat, move one allied * unit to any empty space - ignore any obstacles or effects when moving.

0 ➣ *
1 ➣ * or
2 ➣ * or or
Core Game

See Also