List of Spells¶
In addition to their regular effects, any spell can also be discarded to provide +1 . This option is omitted from the table below to avoid information duplication.
Name | School | Level | Effect | Content |
---|---|---|---|---|
Magic Arrow | All | Basic |
The selected unit suffers: 0 ➣ 1 1 ➣ 2 2 ➣ 3 |
Core Rampart Fortress Inferno |
Air Shield | Air | Basic |
Until the end of the Combat, the selected unit gains * whenever it is attacked by a
unit. 0 ➣ +1 1 ➣ +2 2 ➣ +3 |
Regular Stretch Goals 2024 |
Disrupting Ray | Air | Basic |
Until the end of the Combat, the selected * unit cannot use their special ability: 0 ➣ * 1 ➣ * or 2 ➣ * or or |
Core Game |
Fortune | Air | Basic |
Reroll one Treasure, Resource, or Attack die *. Resolve the result of your choice 0 ➣ *once 1 ➣ *twice 2 ➣ *3 times |
Fortress Expansion |
Haste | Air | Basic |
Until the end of the Combat, the selected unit gains: 0 ➣ +1 1 ➣ +2 2 ➣ +3 |
Core Game |
Lightning Bolt | Air | Basic |
The selected unit suffers: 0 ➣ 2 1 ➣ 3 2 ➣ 4 |
Core Game |
Precision | Air | Basic |
When attacking a non-adjacent unit, the selected
unit ignores the combat penalties and gains: 0 ➣ +1 1 ➣ +2 2 ➣ +3 |
Rampart Expansion |
View Air | Air | Basic |
Gain: 0 ➣ 3 1 ➣ 2 2 ➣ 1 |
Tower Expansion |
Chain Lightning | Air | Expert |
Select a unit and another 2 units closest to it. Allocate *
, starting with the first selected unit. 0 ➣ 1/1/1 2 ➣ 2/1/1 4 ➣ 3/2/1 |
Core Game |
Counterstrike | Air | Expert |
Remove the Black cube from the selected * Unit card - that unit is now able to perform a Retaliation Attack action again: 0 ➣ * 2 ➣ * or 4 ➣ * or or |
Core Game |
Dimension Door | Air | Expert |
Move a Hero up to * field(s). Ignore any obstacles and fields in-between and resolve the last one normally. 0 ➣ *1 2 ➣ *2 4 ➣ *3 |
Rampart Expansion |
Fly | Air | Expert |
During this turn, your Hero can move through the blocked fields (but cannot end their movement there) and: 0 ➣ No additional effect 2 ➣ +1 4 ➣ +2 |
Fortress Expansion |
Summon Air Elemental | Air | Expert |
On a chosen empty space: 0 ➣ No effect 2 ➣ Summon a Few Air Elementals 4 ➣ Summon a Pack of Air Elementals |
Conflux Expansion |
Anti-Magic | Earth | Basic |
Until the end of the Combat, the selected * unit cannot be targeted by spells: 0 ➣ * 2 ➣ * or 4 ➣ * or or |
Core Game |
Earthquake | Earth | Basic |
During a Town siege: 0 ➣ Remove 1 Gate or Wall obstacle of your choice. 1 ➣ Remove 2 Gate or Wall obstacles of your choice. 2 ➣ Every unit adjacent to a Wall or Gate obstacle suffers 1 . Remove all Gate or Wall obstacles. |
Rampart Expansion |
Shield | Earth | Basic |
The defending unit gains * against a
or
unit. 0 ➣ *+1 1 ➣ *+2 2 ➣ *+3 |
Tower Expansion |
Slow | Earth | Basic |
Until the end of the Combat, the selected unit suffers: 0 ➣ -1 1 ➣ -2 2 ➣ -3 |
Core Game |
Stone Skin | Earth | Basic |
The selected unit gains: 0 ➣ +1 1 ➣ +2 2 ➣ +3 |
Core Game |
View Earth | Earth | Basic |
Choose enemy Mine within * fields. Replace the owner's cube with yours. 0 ➣ *1 1 ➣ *2 2 ➣ *3 |
Fortress Expansion |
Implosion | Earth | Expert |
The selected unit suffers: 1 ➣ 2 3 ➣ 4 5 ➣ 6 |
Fortress Expansion |
Resurrection | Earth | Expert |
Cancel an attack that would reduce your * unit's
to 0. You can cast this spell immediately after the enemy unit's attack. 0 ➣ * 2 ➣ * or 4 ➣ * or or |
Core Game |
Sorrow | Earth | Expert |
When a * unit is about to activate, skip this unit's activation. 0 ➣ * 2 ➣ * or 4 ➣ * or or |
Rampart Expansion |
Summon Earth Elemental | Earth | Expert |
On a chosen empty space: 0 ➣ No effect 2 ➣ Summon a Few Earth Elementals 4 ➣ Summon a Pack of Earth Elementals |
Conflux Expansion |
Town Portal | Earth | Expert |
Move your Hero to a selected Town or Settlement in your control, and: 0 ➣ No additional effect 2 ➣ +1 4 ➣ +2 |
Core Game |
Blind | Fire | Basic |
Place a
token on the selected * unit: 0 ➣ * 1 ➣ * or 2 ➣ * or or |
Core Game |
Bloodlust | Fire | Basic |
The selected
or
unit gains: 0 ➣ +1 1 ➣ +2 2 ➣ +3 |
Core Game |
Curse | Fire | Basic |
The selected unit suffers (to a minimum of 0): 0 ➣ -1 1 ➣ -2 2 ➣ -3 |
Core Game |
Fire Wall | Fire | Basic |
For this Combat, place this card in an empty space on the Combat board. Deal * to any unit stopping here and to any
or
unit passing through. 0 ➣ *1 2 ➣ *2 4 ➣ *3 |
Rampart Expansion |
Misfortune | Fire | Basic |
Play immediately when the selected * enemy unit is attacking. Negate an Attack die result or an additional
from any card. 0 ➣ * 1 ➣ * or 2 ➣ * or or |
Fortress Expansion |
Visions | Fire | Basic |
Draw * from any Neutral Unit deck. You can discard any of them and return the remaining cards in any order. 0 ➣ *1 card 1 ➣ *2 cards 2 ➣ *3 cards |
Inferno Expansion |
Berserk | Fire | Expert |
Select a * unit. In its activation, this unit must either attack the nearest unit or move to the nearest unit and attack it. 0 ➣ * 2 ➣ * 4 ➣ * |
Tower Expansion |
Fire Shield | Fire | Expert |
When the targeted unit is attack by an adjacent unit during this Combat round, the attacking unit takes: 0 ➣ 1 2 ➣ 2 4 ➣ 3 |
Core Game |
Fireball | Fire | Expert |
Select 2 adjacent places. Deal *
to units in these spaces. 0 ➣ 1 2 ➣ 2 4 ➣ 3 |
Core Game |
Frenzy | Fire | Expert |
This unit ignores the
of the attacked * unit. 0 ➣ * 2 ➣ * or 4 ➣ * or or |
Fortress Expansion |
Inferno | Fire | Expert |
Select a space. Now roll and Attack die *. All units on this and the adjacent spaces take 1
for every "+1" rolled. 0 ➣ *once 1 ➣ *twice 2 ➣ *4 times |
Inferno Expansion |
Sacrifice | Fire | Expert |
Redirect the
dealt to the selected * unit to any other of your units. 0 ➣ * 2 ➣ * or 4 ➣ * or or |
Regular Stretch Goals 2024 |
Slayer | Fire | Expert |
When attacking a
unit, roll an Attack die * and apply all the results (except for a "-1"). After resolving this
, draw 1 card. 0 ➣ *twice 2 ➣ *4 times 4 ➣ *6 times |
Rampart Expansion |
Summon Fire Elemental | Fire | Expert |
On a chosen empty space: 0 ➣ No effect 2 ➣ Summon a Few Fire Elementals 4 ➣ Summon a Pack of Fire Elementals |
Conflux Expansion |
Bless | Water | Basic |
The selected
or
unit: 0 ➣ Ignores the Attack die roll. 1 ➣ Ignores the Attack die roll and gains +1 2 ➣ Ignores the Attack die roll and gains +2 |
Core Game |
Cure | Water | Basic |
Remove any effect or
from the selected unit, and remove from this unit up to: 0 ➣ 1 1 ➣ 2 2 ➣ 3 |
Core Game |
Dispel | Water | Basic |
Remove all
effects from a space or a * unit and the space it occupies. 0 ➣ * 1 ➣ * or 2 ➣ * or or |
Tower Expansion |
Forgetfulness | Water | Basic |
During its next activation, a *
unit if your choice cannot
. 0 ➣ * 1 ➣ * or 2 ➣ * or or |
Rampart Expansion |
Remove Obstacle | Water | Basic |
Remove * obstacles (except units) from the Combat board. 0 ➣ *1 1 ➣ *2 2 ➣ *3 |
Fortress Expansion |
Weakness | Water | Basic |
The selected unit suffers (to a minimum of 0): 0 ➣ -1 1 ➣ -2 2 ➣ -3 |
Core Game |
Frost Ring | Water | Expert |
Select a space on the Combat board. 2 units adjacent to this space suffer: 0 ➣ 1 2 ➣ 2 4 ➣ 3 |
Fortress Expansion |
Mirth | Water | Expert |
You can reroll each of your Attack dice once. During: 0 ➣ This Activation 2 ➣ This Combat round 4 ➣ This Combat |
Rampart Expansion |
Prayer | Water | Expert |
The selected unit gains *
,
, or
: 0 ➣ *+1 2 ➣ *+2 4 ➣ *+3 |
Core Game |
Summon Water Elemental | Water | Expert |
On a chosen empty space: 0 ➣ No effect 2 ➣ Summon a Few Water Elementals 4 ➣ Summon a Pack of Water Elementals |
Conflux Expansion |
Teleport | Water | Expert |
During Combat, move one allied * unit to any empty space - ignore any obstacles or effects when moving. 0 ➣ * 1 ➣ * or 2 ➣ * or or |
Core Game |