Przejdź do treści

Lista Jednostek

For the "Few" and "Pack" version of the same unit, stat changes are shown in bold.

Name Town # Tier Type Recruitment Cost Abilities Content
Halberdiers Castle Few 2 1 2 4 2 - Core Game
Halberdiers Castle Pack 3 1 2 5 3 When the unit is targeted by any attack, you can discard a card and ignore the Attack die's roll result. Core Game
Marksmen Castle Few 2 0 2 4 3 - Core Game
Marksmen Castle Pack 2 0 2 6 5 If a target is a non-adjacent unit, attack this target again. Core Game
Griffins Castle Few 2 0 4 6 4 This unit can perform an unlimited number of Retaliation Attacks. Core Game
Griffins Castle Pack 3 0 4 9 6 This unit can perform an unlimited number of Retaliation Attacks. Core Game
Crusaders Castle Few 3 2 4 5 6 - Core Game
Crusaders Castle Pack 4 2 4 6 10 You can reroll every "0" on this unit's Attack die. Core Game
Zealots Castle Few 3 1 5 5 8 - Core Game
Zealots Castle Pack 4 1 5 7 12 Ignore the combat penalty against adjacent units. Core Game
Champions Castle Few 5 2 7 7 12 If your hero is on a field with Stables, this unit's reinforcement cost is reduced by 6 . Core Game
Champions Castle Pack 6 2 7 9 20
1
If this unit's movement ends in a space other than where it started, you may reroll an Attack die. Core Game
Archangels Castle Few 6 3 8 12 20
1
When combat begins, draw 1 card. Core Game
Archangels Castle Pack 7 3 10 18 30
2
Once per Combat. Cancel an attack that would reduce another unit's to 0. Core Game
Skeletons Necropolis Few 2 1 2 4 2 - Core Game
Skeletons Necropolis Pack 3 1 2 5 3 - Core Game
Zombies Necropolis Few 2 1 3 3 3 If the attacker resolves a "+1" on Attack die, gain +1 . Core Game
Zombies Necropolis Pack 2 1 3 4 4 If the attacker resolves a "0" or a +1" on Attack die, gain +1 . Core Game
Wraiths Necropolis Few 3 0 3 5 4 Remove up to 1 from this unit. Core Game
Wraiths Necropolis Pack 3 0 5 7 6 Remove up to 1 from this unit, then discard 1 random card from the enemy's hand. Core Game
Vampires Necropolis Few 4 1 4 6 8 Ignore the Retaliation Attack. Core Game
Vampires Necropolis Pack 5 1 4 9 12 Ignore the Retaliation Attack. Then remove up to 2 from this unit. Core Game
Liches Necropolis Few 3 1 5 6 8 - Core Game
Liches Necropolis Pack 4 1 5 7 14 Choose a unit adjacent to the target and attack it. For the purpose of this attack, your is 2. Core Game
Dread Knights Necropolis Few 5 2 7 7 12 When retaliating after this attack, the enemy rolls 2 Attack dice and resolves the lower result. Core Game
Dread Knights Necropolis Pack 6 2 7 9 20
1
If you resolve a "0" or a "+1" on the Attack die, increase this unit's total attack value by another "+1". Core Game
Ghost Dragons Necropolis Few 6 3 8 9 19
1
Discard the enemy's token. Core Game
Ghost Dragons Necropolis Pack 7 3 9 14 32
2
Discard the enemy's token.
Add +1 to your Attack die result.
Core Game
Troglodytes Dungeon Few 2 1 2 4 2 - Core Game
Troglodytes Dungeon Pack 3 1 2 5 3 This unit ignores effect. Core Game
Harpies Dungeon Few 2 0 3 6 3 After the enemy's Retaliation Attack, this unit can return to the space from which it moved to attack. Core Game
Harpies Dungeon Pack 3 0 3 9 5 Ignore the Retaliation Attack. This unit can return to the space from which it moved to attack. Core Game
Evil Eyes Dungeon Few 3 0 3 5 4 - Core Game
Evil Eyes Dungeon Pack 3 1 3 7 6 Ignore the combat penalty against adjacent units. Core Game
Medusas Dungeon Few 3 1 4 5 6 After the Retaliation Attack, roll an Attack die, on a "0" the target is . Core Game
Medusas Dungeon Pack 4 1 4 6 12 Ignore the combat penalty against adjacent units.
The target gains .
Core Game
Minotaurs Dungeon Few 4 2 4 6 8 If you resolve a "-1" on the Attack die, draw a card, Core Game
Minotaurs Dungeon Pack 5 2 4 8 14 If you resolve a "-1" on the Attack die, draw a card, Core Game
Manticores Dungeon Few 5 1 6 7 10 - Core Game
Manticores Dungeon Pack 5 1 6 11 18
1
For this attack, ignore the value from the target unit's card. Core Game
Manticores Dungeon Pack Alt 5 2 6 11 18
1
After the Attack, roll an Attack die, on a "0" or a "+1" the target is . Regular Stretch Goals 2024
Black Dragons Dungeon Few 6 3 8 11 19
1
Reduce taken by this unit from by 2 to a minimum of 0. Core Game
Black Dragons Dungeon Pack 8 3 8 15 33
2
Ignore any effects and from Specialty. Core Game
Gremlins Tower Few 2 0 2 4 0 - Tower Expansion
Gremlins Tower Pack 2 0 2 5 2 - Tower Expansion
Gargoyles Tower Few 2 1 3 6 3 This unit ignores any Spell effects. Tower Expansion
Gargoyles Tower Pack 3 1 3 9 4 This unit ignores any Spell effects. Tower Expansion
Iron Golems Tower Few 3 1 3 4 4 This unit reduces any it takes from spells by 1 - to a minimum of 0. Tower Expansion
Iron Golems Tower Pack 3 2 3 5 7 This unit reduces any it takes from spells by 2 - to a minimum of 0. Tower Expansion
Magi Tower Few 3 0 4 5 6 Ignore combat penalties. Tower Expansion
Magi Tower Pack 4 1 4 6 11 Ignore combat penalties. Add +1 to the first spell you cast this round. Tower Expansion
Genies Tower Few 3 1 6 7 8 Discard 3 cards from your deck and take a discarded this way to your hand. Tower Expansion
Genies Tower Pack 4 1 6 8 12 Discard 3 cards from your deck and take a discarded this way to your hand. Tower Expansion
Nagas Tower Few 5 2 7 6 13 Ignore Retaliation Attacks. Tower Expansion
Nagas Tower Pack 6 2 7 8 18
1
Ignore Retaliation Attacks. Tower Expansion
Titans Tower Few 6 3 8 7 18
1
Ignore any effects on this unit. Tower Expansion
Titans Tower Pack 6 3 8 11 32
2
Ignore any effects on this unit and combat penalties against adjacent units. Tower Expansion
Centaurs Rampart Few 2 0 3 6 2 - Rampart Expansion
Centaurs Rampart Pack 3 0 3 8 3 - Rampart Expansion
Dwarves Rampart Few 2 1 3 3 3 If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. Rampart Expansion
Dwarves Rampart Pack 3 1 3 5 4 If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. Rampart Expansion
Elves Rampart Few 2 1 3 6 4 - Rampart Expansion
Elves Rampart Pack 3 1 3 7 7 If a target is a non adjacent unit, on a "-1" or "0" result, attack this target again. Rampart Expansion
Pegasi Rampart Few 3 0 5 8 6 - Rampart Expansion
Pegasi Rampart Pack 4 0 6 12 10 The of all enemy spells is reduced by 1 (to a minimum of 0). Rampart Expansion
Dendroids Rampart Few 4 2 5 3 8 - Rampart Expansion
Dendroids Rampart Pack 4 2 6 4 15 Enemy units that start activation adjacent to this unit cannot move. Rampart Expansion
Unicorns Rampart Few 5 1 8 7 11 Reduce any from dealt to this unit by 1 (to a minimum of 0), Rampart Expansion
Unicorns Rampart Pack 6 1 8 9 18
1
Reduce any from dealt to this and adjacent friendly unit(s) by 1 (to a minimum of 0), Rampart Expansion
Gold Dragons Rampart Few 5 3 9 10 22
1
Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 , Rampart Expansion
Gold Dragons Rampart Pack 6 3 10 16 30
2
Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 . Rampart Expansion
Gnolls Fortress Few 2 1 3 4 2 - Fortress Expansion
Gnolls Fortress Pack 2 1 4 5 3 - Fortress Expansion
Lizardmen Fortress Few 2 0 3 4 3 - Fortress Expansion
Lizardmen Fortress Pack 3 0 3 5 5 - Fortress Expansion
Dragon Flies Fortress Few 3 0 3 8 4 Remove all effects played on the target by the enemy player. Fortress Expansion
Dragon Flies Fortress Pack 3 1 3 12 7 Remove all effects played on the target by the enemy player. If the target retaliates, it suffers - 1 . Fortress Expansion
Basilisks Fortress Few 4 1 4 5 6 On "-1" outcomes on the Attack die, the attacked unit gains a token. Fortress Expansion
Basilisks Fortress Pack 4 1 5 7 9 On "-1" outcomes on the Attack die, the attacked unit gains a token. Fortress Expansion
Gorgons Fortress Few 4 2 5 5 9 - Fortress Expansion
Gorgons Fortress Pack 5 2 5 6 14 After the attack, roll 2 Attack dice; on a double "0", decrease the target unit's to 0. Fortress Expansion
Wyverns Fortress Few 5 1 8 7 12 Place 1 faction cube on the target. At the beginning of its every activation, remove it to inflict 1 . Fortress Expansion
Wyverns Fortress Pack 6 1 8 11 18
1
Place 2 faction cubes on the target. At the beginning of its every activation, remove 1 of them to inflict 1 . Fortress Expansion
Hydras Fortress Few 6 3 8 5 20
1
Ignore the Retaliation Attack. Fortress Expansion
Hydras Fortress Pack 7 3 10 7 28
2
Ignore the Retaliation Attack. This unit attacks up to 2 adjacent enemy units. Fortress Expansion
Familiars Inferno Few 2 1 2 5 2 - Inferno Expansion
Familiars Inferno Pack 3 1 2 7 3 Whenever an enemy casts a from hand, they must discard 1 card from hand. Inferno Expansion
Magogs Inferno Few 2 0 2 4 3 - Inferno Expansion
Magogs Inferno Pack 2 0 3 6 5 When Magogs attack a target that is not adjacent to them, they also deal 1 to a unit adjacent to the target. Inferno Expansion
Cerberi Inferno Few 3 0 4 7 4 - Inferno Expansion
Cerberi Inferno Pack 3 1 5 8 7 Ignores Retaliation Attacks. Additionally, deals 1 to another enemy unit adjacent to Cerberi. Inferno Expansion
Demons Inferno Few 3 2 4 5 6 - Inferno Expansion
Demons Inferno Pack 3 2 5 6 8 - Inferno Expansion
Pit Lords Inferno Few 4 1 6 6 8 - Inferno Expansion
Pit Lords Inferno Pack 5 1 6 7 15 If one of your units has been removed from the board during this Combat, Summon or Reinforce Demons. Inferno Expansion
Efreet Inferno Few 5 1 7 9 12 Ignores any from Magic Arrows. Inferno Expansion
Efreet Inferno Pack 6 1 7 13 18
1
Ignores any from Magic Arrows or spells from the Fire School of Magic. Inferno Expansion
Arch Devils Inferno Few 6 3 8 11 22
1
Ignores Retaliation Attacks. Inferno Expansion
Arch Devils Inferno Pack 7 3 9 15 30
2
Ignores Retaliation Attacks.
As a regular movement, the Arch Devils can move to any empty space.
Inferno Expansion
Goblins Stronghold Few 1 0 4 6 1 - Stronghold Expansion
Goblins Stronghold Pack 2 0 4 8 2 - Stronghold Expansion
Wolf Raiders Stronghold Few 2 0 3 7 3 - Stronghold Expansion
Wolf Raiders Stronghold Pack 2 0 5 8 5 Attack this target again. The second attack happens after the target retaliates (if possible). Stronghold Expansion
Orcs Stronghold Few 2 1 4 4 4 - Stronghold Expansion
Orcs Stronghold Pack 3 1 5 5 7 - Stronghold Expansion
Ogres Stronghold Few 3 2 4 4 6 Place a +1 token on a chosen or unit for 2 Combat rounds. Stronghold Expansion
Ogres Stronghold Pack 3 2 5 5 8 Place a +2 token on a chosen or unit for 2 Combat rounds. Stronghold Expansion
Thunderbirds Stronghold Few 4 1 6 9 8 - Stronghold Expansion
Thunderbirds Stronghold Pack 5 1 6 11 14 Right after this unit's attack and before any Retaliation, roll 1 Attack die, on a "+1", deal 1 :spell: to the target. Stronghold Expansion
Cyclops Stronghold Few 4 1 6 6 13 This unit can destroy the Gate or a Wall. Stronghold Expansion
Cyclops Stronghold Pack 5 1 7 8 17
1
This unit can destroy the Gate, a Wall, or the Arrow Tower. Stronghold Expansion
Behemoths Stronghold Few 7 2 8 6 19
1
Decrease the target's by 1 (to a minimum of 0). Stronghold Expansion
Behemoths Stronghold Pack 8 2 10 9 29
2
Decrease the target's by 2 (to a minimum of 0). After the attack, place 1 Corrosion token on the target. Stronghold Expansion
Sprites Conflux Few 2 0 2 7 2 - Conflux Expansion
Sprites Conflux Pack 2 0 4 9 4 Ignore Enemy's Retaliation Attack. Conflux Expansion
Storm Elementals Conflux Few 2 0 3 7 3 - Conflux Expansion
Storm Elementals Conflux Pack 2 0 5 8 5 Add +1 to the first Air Magic spell you cast during this Activation. Conflux Expansion
Ice Elementals Conflux Few 2 1 4 5 4 - Conflux Expansion
Ice Elementals Conflux Pack 3 1 5 6 7 Add +1 to the first Water Magic spell you cast during this Activation. Conflux Expansion
Energy Elementals Conflux Few 3 1 5 5 5 - Conflux Expansion
Energy Elementals Conflux Pack 4 1 6 8 8 Add +1 to the first Fire Magic spell you cast during this Activation. Conflux Expansion
Magma Elementals Conflux Few 4 2 6 4 9 - Conflux Expansion
Magma Elementals Conflux Pack 5 2 6 6 13 Add +1 to the first Earth Magic spell you cast during this Activation. Conflux Expansion
Magic Elementals Conflux Few 5 2 7 7 12 Ignore Enemy's Retaliation Attack. Attack all adjacent units. Conflux Expansion
Magic Elementals Conflux Pack 6 2 8 9 18
1
Ignore Enemy's Retaliation Attack. Attack all adjacent units. Ignore any :spell: effects and from Specialty. Conflux Expansion
Phoenixes Conflux Few 6 2 7 12 21
1
Once per Combat. When this unit's drops to 0, set it to 1 instead. Immune to Fire Magic :spell:. Conflux Expansion
Phoenixes Conflux Pack 7 2 9 18 27
2
Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 . Immune to Fire Magic :spell:. Conflux Expansion
Oceanids Cove Few 2 0 3 6 2 - Cove Expansion
Oceanids Cove Pack 2 0 4 8 3 Ignore any effect from spells from the School of Water Magic. Cove Expansion
Seamen Cove Few 2 1 3 5 3 - Cove Expansion
Seamen Cove Pack 2 1 5 6 5 +1 if you start the round on a Sea tile. Cove Expansion
Sea Dogs Cove Few 2 0 4 6 4 Ignore the combat penalty against adjacent units. Cove Expansion
Sea Dogs Cove Pack 3 0 5 8 6 Ignore Enemy's Retaliation Attack.
Ignore the combat penalty against adjacent units.
Cove Expansion
Ayssids Cove Few 3 1 5 9 6 - Cove Expansion
Ayssids Cove Pack 3 1 6 11 10 If the attack reduces the target to 0 :health:, the Ayssids can attack another unit adjacent to them. Cove Expansion
Sorceresses Cove Few 4 1 5 6 8 Place a Weakness token on any unit for 2 Combat rounds. Cove Expansion
Sorceresses Cove Pack 5 1 6 6 13 After the attack, place a Weakness token on the target for 2 Combat rounds. Cove Expansion
Nix Cove Few 5 2 7 6 12 - Cove Expansion
Nix Cove Pack 6 2 8 7 20
1
This unit cannot take more than 4 from a single attack. Cove Expansion
Haspids Cove Few 5 3 7 9 18
1
If this unit turns from Pack side in this combat, gain +2 Cove Expansion
Haspids Cove Pack 6 3 9 12 32
2
Place 2 faction cubes on the target. At the beginning of its every activation, remove 1 of them to inflict 1 . Cove Expansion
Boars Neutral - 2 0 4 6 4 - Core Game
Centaurs Neutral - 2 0 5 7 3 - Tower Expansion
Cerberi Neutral - 2 0 5 8 10 Ignores Retaliation Attacks. Additionally, deals 1 to another enemy unit adjacent to Cerberi. Inferno Expansion
Dragon Flies Neutral - 3 0 3 8 7 Retaliation Attacks against Dragon Flies suffer -1 . Tower Expansion
Dwarves Neutral - 2 1 4 3 4 If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. Tower Expansion
Elves Neutral - 2 1 3 6 7 If a target is a non adjacent unit, on a "-1" or "0" result, attack this target again. Tower Expansion
Evil Eyes Neutral - 2 1 3 6 6 Ignore the combat penalty against adjacent units. Core Game
Familiars Neutral - 3 1 2 7 6 Whenever an enemy cast a from hand, they must discard 1 card from hand. Inferno Expansion
Gargoyles Neutral - 2 1 3 9 4 This unit ignores effect. Tower Expansion
Gnolls Neutral - 2 1 2 4 3 - Tower Expansion
Gremlins Neutral - 2 0 2 5 2 - Tower Expansion
Griffins Neutral - 3 0 4 8 7 This unit can perform and unlimited number of Retaliation Attacks. Core Game
Halberdiers Neutral - 2 0 4 4 4 Treat allied adjacent units as if they had a Defense token. Core Game
Halflings Neutral - 2 0 3 6 5 Roll 2 Attack dice and resolve the higher one. Ignore combat penalties. Core Game
Harpies Neutral - 2 0 4 8 5 Ignore the Retaliation Attack. This unit can return to the space from which it moved to attack. Core Game
Iron Golems Neutral - 2 1 4 3 6 Reduce any from spells by 2 - to a minimum of 0. Tower Expansion
Leprechaun Neutral - 2 0 3 5 3 Roll 2 Attack dice and resolve the higher one.
Lizardmen Neutral - 2 0 4 5 4 - Tower Expansion
Magogs Neutral - 2 0 4 6 8 When Magogs attack a target that is non adjacent to them, they also deal 1 to a unit adjacent to the target. Inferno Expansion
Marksmen Neutral - 2 0 3 5 7 If a target is a non-adjacent unit, attack this target again. Core Game
Peasants Neutral - 1 0 2 3 3 At the beginning of each Resource round, gain 3 . Core Game
Rogues Neutral - 2 1 3 6 5 Once during your turn, look at the top card from any deck, then put it back on the top or on the bottom of that deck. Core Game
Skeletons Neutral - 2 0 3 4 3 After defeating Skeletons, if you control a Hero, immediately Reinforce 1 of your units. Core Game
Troglodytes Neutral - 2 1 3 6 4 This unit ignores effects. Core Game
Wraiths Neutral - 2 0 4 7 7 Remove up to 2 from this unit. Core Game
Zombies Neutral - 2 0 4 3 5 If the attacker resolves a "0" or a "+1" on an Attack die, gain +1 Core Game
Basilisks Neutral - 4 1 4 5 12 After the attack, roll 1 Attack die. On a "0" result, the target. Tower Expansion
Crusaders Neutral - 3 2 4 5 11 During any attack, roll 2 Attack dice and resolve the higher outcome. Core Game
Demons Neutral - 3 0 8 6 13 - Inferno Expansion
Dendroids Neutral - 3 2 6 3 12 Enemy units that start activation adjacent to this unit cannot move. Tower Expansion
Fangarm Neutral - 3 1 5 8 14 Ignore all and Specialty effects other than . Regular Stretch Goals 2024
Genies Neutral - 3 1 4 9 11 When attacking Efreet, this unit gains +1 . Tower Expansion
Gorgons Neutral - 4 2 4 5 13 After the attack, roll 2 Attack dice. On two "-1" results, reduce the attacked unit's to 0. Tower Expansion
Liches Neutral - 3 0 6 7 12 Choose a unit adjacent to the target and attack it. For the purpose of this attack, your is 2. Core Game
Magi Neutral - 3 0 5 6 11 Ignore combat penalties. After this unit's attack, the enemy discards a random card or a card with . Tower Expansion
Medusas Neutral - 3 1 4 6 11 Ignore the combat penalty against adjacent units.
The target is .
Core Game
Minotaurs Neutral - 3 2 4 7 11 Reroll this unit's "-1" outcome on the Attack die. Core Game
Mummies Neutral - 3 1 4 5 8 Ignore the result on the Attack die. Whenever this unit is attacked, set your opponent's Attack die to "-1". Core Game
Nomads Neutral - 3 1 4 7 10 At the end of your turn, move your Hero's model to an adjacent empty field. Core Game
Pegasi Neutral - 3 0 5 8 14 Whenever an enemy casts a , they must discard an additional card with . Tower Expansion
Pit Lords Neutral - 4 1 5 7 15 - Inferno Expansion
Satyrs Neutral - 3 0 5 7 11 Roll a die. On a "-1" outcome, gain a token. Regular Stretch Goals 2024
Sharpshooters Neutral - 3 0 6 9 10 Ignore the combat penalties. Core Game
Steel Golems Neutral - 3 2 3 5 12 Reduce taken by this unit from or Specialty by 2 - to a minimum of 0. Regular Stretch Goals 2024
Vampires Neutral - 3 0 5 8 9 Ignore Enemy's Retaliation Attack. Then remove up to 2 from this unit. Core Game
Zealots Neutral - 3 0 5 5 12 Ignore the combat penalty against adjacent units. Core Game
Arch Devils Neutral - 5 2 7 10 23 When attacking Archangels, this unit gains +2 . Inferno Expansion
Archangels Neutral - 5 2 7 10 29 When attacking Arch Devils, this unit gains +2 . Core Game
Black Dragons Neutral - 5 2 7 9 30 Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 . Core Game
Champions Neutral - 4 2 6 8 18 Roll 2 Attack dice and apply both outcomes.
Reroll this unit's all "-1" rolls.
Core Game
Diamond Golems Neutral - 4 2 6 6 16 Reduce any from spells by 3 - to a minimum of 0. Core Game
Dread Knights Neutral - 5 1 7 7 18 When this unit is targeted by a Retaliation Attack, it gains +1 . Core Game
Efreet Neutral - 4 2 6 13 20 Ignores any from Magic Arrows or spells from theFire School of Magic. Inferno Expansion
Enchanters Neutral - 4 1 5 5 16 Remove up to 2 from a friendly unit. Otherwise, Enchanters gain +1 . Core Game
Ghost Dragons Neutral - 5 2 6 9 28 After the attack, roll 1 Attack die; if the result is "0", the target must immediately move away 1 space. Core Game
Gold Golems Neutral - 3 2 6 5 14 Reduce any from spells by 2 - to a minimum of 0. Core Game
Manticores Neutral - 4 1 7 8 18 On a "0" or a "+1" outcomes on the enemy's Attack die, gain +1 . Core Game
Nagas Neutral - 5 1 6 6 16 Ignore Retaliation Attacks. Tower Expansion
Trolls Neutral - 4 0 7 7 13 Remove up to 3 from this unit. Core Game
Unicorns Neutral - 5 1 7 7 18 The target is . Tower Expansion
Wyverns Neutral - 4 1 7 8 17 After the attack, roll 1 Attack die. On a "0" result, deal 1 to the target unit. Tower Expansion
Azure Dragons Neutral - 8 3 10 19 45
2
If you resolve a "-1" on the Attack die, the target gains .
Ignore any effects and from Specialty.
Core Game
Crystal Dragons Neutral - 7 3 9 16 40
2
At the beginning of each Resource round, gain 2 . Core Game
Faerie Dragons Neutral - 5 2 8 15 35
2
The selected unit suffers 2 . This is a that does not count towards your spell limit. Rampart Expansion
Gold Dragons Neutral - 6 3 9 10 42 Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 . Tower Expansion
Hydras Neutral - 7 3 8 5 40 Ignore Retaliation Attacks. This unit attacks up to 2 adjacent enemy units. Tower Expansion
Rust Dragons Neutral - 7 3 10 17 38
1
On "-1" results on the Attack die, decrease the attacked unit's by 2 - to a minimum of 0. Fortress Expansion
Titans Neutral - 6 2 10 10 39 Ignore the combat penalty against adjacent units.
When attacking Black Dragons, this unit gains +2 .
Tower Expansion

Pozostałe

Name Type Abilities
Arrow Tower 4 2 3 9 Place this card near the Combat board. Discard this card immediately when both the Gate card and all the Wall cards are destroyed.
It can only be attack by attacks or card effects.

You can find war machines here.

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