Tower¶
Buildings¶
| Name | Building Cost | Effect |
|---|---|---|
| City Hall | 10
4 0 |
At the beginning of each Resource round, choose: 4 — OR — Draw a card from your deck. |
| Citadel | 8
5 1 |
Unlocks Reinforcing units. When under siege, add 3 Walls, 1 Gate, and 1 Arrow Tower cards to the Combat board. |
| Mage Guild | 4
2 1 |
When built: Search(2) twice. After built: Once per your turn 5 to Search(2) . |
| Alchemical Workshop | 5
3 1 |
Unlocks Recruiting of units. |
| Enchanted Towers | 8
6 3 |
Unlocks Recruiting of units. |
| Golden Temples | 10
9 4 |
Unlocks Recruiting of units. |
| Artifact Merchants | 8
6 1 |
During your turn, choose one: 1. 7 to Search(2) . 2. Remove an Artifact card from your hand to gain 2 . |
| Wall of Knowledge | 6
4 1 |
At the beginning of each Astrologer's round, you can take 1 Knowledge or 1 Power Statistic card from your discard pile to your hand. |