Rampart¶
Buildings¶
| Name | Building Cost | Effect |
|---|---|---|
| City Hall | 10
6 0 |
At the beginning of each Resource round, gain 7 . |
| Citadel | 8
5 1 |
Unlocks Reinforcing units. When under siege, add 3 Walls, 1 Gate, and 1 Arrow Tower cards to the Combat board. |
| Mage Guild | 4
2 1 |
When built: Search(2) twice. After built: Once per your turn 5 to Search(2) . |
| Housing Estate | 5
3 1 |
Unlocks Recruiting of units. |
| Spring upon Arches | 8
6 3 |
Unlocks Recruiting of units. |
| Cliff behind the Glade | 10
9 4 |
Unlocks Recruiting of units. |
| Mystic Pond | 7
4 0 |
At the beginning of each Resource round, roll 1 Resource die and gain the rolled resources. |
| Saplings | 4
2 1 |
At the beginning of each Astrologer's round, instantly Reinforce 1 of your or units for half of the cost. |