Dungeon¶
Buildings¶
| Name | Building Cost | Effect |
|---|---|---|
| City Hall | 10
4 0 |
At the beginning of each Resource round, choose: 5 — OR — 1 |
| Citadel | 8
5 1 |
Unlocks Reinforcing units. When under siege, add 3 Walls, 1 Gate, and 1 Arrow Tower cards to the Combat board. |
| Mage Guild | 4
2 1 |
When built: Search(2) twice. After built: Once per your turn 5 to Search(2) . |
| Warrens | 5
3 1 |
Unlocks Recruiting of units. |
| Inner Labyrinths | 8
6 3 |
Unlocks Recruiting of units. |
| Ancient Lairs | 10
9 4 |
Unlocks Recruiting of units. |
| Portal of Summoning | 7
3 1 |
At the beginning of your turn, you can draw 1 Neutral Unit card from decks corresponding to the Dwellings in your Town and the Recruitment cost to Recruit this unit. |
| Mana Vortex | 6
4 1 |
At the beginning of your turn, discard 1 card from your hand to shuffle your discard pile back into your deck of Might and Magic. Then Search(3) from it. |