Astrologers Proclaim¶
All of the cards start with a prefix of 'Astrologers proclaim week of the'. In the interest of readability, this prefix has been removed from the names in the following table.
Name | Effect | Content |
---|---|---|
Ammo Cart | Until the next Astrologers round, each Ballista deals +1 , each First Aid Tent heals +1 , and each Ammo Cart allows re-rolling 1 Attack die for all ranged units. | Rampart Expansion |
Annoying Lizard | Each player must shuffle all Artifact and Spell cards from their hand back into their deck and draw the same number of cards from the top of their deck of Might and Magic. | Core Game |
Battalion's Stallion | Until the next Astrologer's round: Each Hero gains +1 Movement. |
Core Game |
Big Cleanup | Each player must immediately discard all cards from their hand and draw the same number of cards. | Fortress Expansion |
Blue Sky | Until the next Astrologers' round, all from the Air Magic and Water Magic Schools are cast at a +1 . | Tower Expansion |
Charlie and his Circus | At the beginning of this round and the next one, each player can draw up to 3 cards from any Neutral Units deck(s) and Recruit one of them. The Players must still the recruitment cost and have the corresponding Dwelling in their Town(s). Shuffle the remaining cards back into their respective deck(s) afterwards. | Rampart Expansion |
Crazy Wizard | Until the next Astrologers' round: The first Spell card player by each player is returned to the player's hand, instead of being discarded. |
Core Game |
Dancing Imp | Each player can Remove a Statistic card from their discard pile or hand to gain 1 Empowered Statistic card of the same type. | Inferno Expansion |
Dead Silence | Nothing changes. | Core Game |
Explorers | During this round, players do not draw cards at the start of their turns. Instead, each player draws cards up their . Then, each of them may discard any number of cards. For every 3 cards discarded this way, they can Remove one Statistic card and replace it with an Empowered Statistic card of the same type. | Inferno Expansion |
Fancy Pixie | Each player immediately gains 1 | Core Game |
Fluffy Rabbit | Each player immediately rolls 1 Treasure die and gains the rolled bonus. | Core Game |
Forty Thieves | Until the next Astrologers round, whenever a player is about to draw an Event card, they draw 2 cards instead of 1, choose 1 to resolve, and put the other at the bottom of the Event deck. | Fortress Expansion |
Friendly Beaver | If you draw this card on the first Astrologers' round, discard it and draw another card. Immediately remove all Black cubes from all locations on the map. |
Core Game |
Gold Dragon | At the beginning of the next Resource round, all players gain 5 . | Core Game |
Greedy Dragon | At the beginning of the next Resource round, all players gain 1 less , down to a minimum of 0. | Core Game |
Grim Warlock | Until the next Astrologers' round: The first Spell card played in each player's turn gets +1 . |
Core Game |
Groovy Satyr | Until the next Astrologers' round: Whenever you trigger Combat with any Neutral Units, you may choose a Neutral Unit card to discard and draw another card of the same tier instead. |
Core Game |
Hero | Each player can 4 to Remove a Statistic card from their hand and replace it with an Empowered Statistic card of the same type. Each player may do so twice, but both exchanges must be made on the same turn. Once a player makes the exchange, they place their faction cube on this card to mark the fact. | Inferno Expansion |
Isra's Friends | Each player can immediately Reinforce a unit on the "Few" side at half the cost. | Core Game |
Magic Tortoise | Until the next Astrologer's round: Each Hero suffers -1 Movement. |
Core Game |
McGiver | At the beginning of the next round, each player can take 1 War Machine of their choice from the War Machines deck at not cost. | Rampart Expansion |
Merry Leprechaun | At the beginning of the next Resource round, all players gain 1 . | Core Game |
Plane Between Planes | Each player can immediately Remove up to 2 cards from their hand or from their discard pile. | Fortress Expansion |
Profuse Growth | Until the next Astrologers' round: Your hand limit is increased by 1. |
Core Game |
Scorched Ground | Until the next Astrologers round, all from the Earth Magic and Fire Magic Schools are cast at a +1 . | Tower Expansion |
Society | Each player gains . | Tower Expansion |
Swift Weasel | Until the next Astrologer's round: Once per turn, each player can reroll a Treasure die or a Resource die. |
Core Game |
Terrible Plague | All players flip one of their units from the "Pack" to the "Few" side, if possible. | Core Game |
Unexpected Reinforcements | Each player can immediately search the Neutral Units deck and Recruit 1 chosen unit associated with their faction for free. Each player still needs to have the corresponding dwelling built in their town. | Tower Expansion |
White Raven | Each player immediately rolls 1 Resource die and gains the rolled resources. | Core Game |
Wild Debauchery | At the beginning of the next Resource round, all players gain 5 less . | Core Game |